Welcome to an infinitely expanding world of sound-design.
Joining volca kick and beats as the third, and most unique, drum synth in the volca lineup.
The volca series is all about unique sound. Whether it's analog, PCM, or FM, the volca series puts unique sounds into an accessible platform. And now, the series is joined by a new rhythm machine that brings yet another sonic character. It's the volca drum digital percussion synthesizer.
Based on a simple trigger waveform, wave folder and overdrive are used to add overtones and distortion, and then a waveguide resonator effect brings the sound to life. The six-part DSP synth engine was designed with a completely different philosophy than conventional drum machines, and generates a wide range of unexpectedly different sounds. And of course, you can play those sounds from the volca-style sequencer.
16-step sequencer with a wide range of parameter automation
The 16-step sequencer is excellent for improvisation. You can easily create patterns using the 16 buttons, each corresponding to one of the 16 steps. In addition to step recording, the sequencer also supports realtime recording in which you can construct a pattern while looping the playback. The pattern chain function lets you play multiple sequence patterns successively, so you can successively play back desired patterns of consecutive numbers. Up to 16 sequences can be connected to construct patterns with 256 steps.
In addition to simply playing a drum pattern, you can use the motion sequence function to memorize knob operations during realtime recording and reproduce them during playback; a total of 69 different parameters can be memorized. This is useful not only when you're creating your patterns, but can also contribute to live performances that overflow with originality. Up to 16 sequence programs (16-step sequencer patterns, stored motion sequences, kit number) can be saved in internal memory.
ACTIVE STEP lets you replace steps for each part
There's an active step function that lets you skip steps during sequence playback. This can be used to create "short loop" effects and irregular rhythms, or you can even create polyrhythms by using different settings for each part. Also provided is a step jump function, which jumps to the step of the button that you press during sequence playback. By using these functions to edit in real time, you can create dynamic performances that arise from chance.
An accent function that can be specified in 16 levels
You can set accents to create strong beats at specific steps, not simply as an on/off setting but in a range of 16 levels, allowing you to express a subtle sense of groove and rhythmic nuance.
Slice function finely divides a step to allow drum-rolls
The step slice function lets you play drum rolls. You can use a knob to change the number of slices, and insert a detailed drum roll in the middle or at the end of a pattern to create a climax for your song or performance.
A convenient choke function lets you specify grouping for parts
There's a choke function that lets you specify which of multiple parts should take priority when sounded simultaneously, such as the hi-hat closed and open sounds of a drum machine. Parts for which you've enabled the choke function will not sound simultaneously; only the one part of the lowest part number will be heard.